D&D 5e
Adventuring in the isles of the Floating Continents
Eberron
Our Eberron campaign is what you get when a group that mostly does very narrative gameplay goes "hey I bet we could still roleplay really well with a stricter ruleset" and then "actually this is really hard" and "wow we almost die a lot"
Join us for an exciting adventure about whatever our heroes are actually supposed to be doing between instances of almost dying.
Sure there's a lot of saving the world to do but it can probably wait until we're done attacking each other with turkey drumsticks, not knowing how to read, trying to convert pretty much everyone we meet to following our chill goddess and making more innuendos than you can shake a meatstick at. I'm sure it will all be fine. Probably.
Storyteller: Ghost
Blue the Paladin: raveninsane
Oscar the Fighter: Becca
Malik the Rogue: Chris
Finn the Cleric: Emily
Join us for an exciting adventure about whatever our heroes are actually supposed to be doing between instances of almost dying.
Sure there's a lot of saving the world to do but it can probably wait until we're done attacking each other with turkey drumsticks, not knowing how to read, trying to convert pretty much everyone we meet to following our chill goddess and making more innuendos than you can shake a meatstick at. I'm sure it will all be fine. Probably.
Storyteller: Ghost
Blue the Paladin: raveninsane
Oscar the Fighter: Becca
Malik the Rogue: Chris
Finn the Cleric: Emily
The Civil War has been over for years, but the destruction wrought during that period has left unbelievable damage to the realm. A group of adventurers find themselves in the center of Sharn's politics.