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2nd quest of the Guild of Outskirt

1/12/2025

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(by Esme Khit’teen)

Obviously word of the newly opened Adventurer’s Guild was starting to spread. So for the Guild’s 2nd mission the local merchant’s association knew who call on to solve a problem of bandits raiding their caravan’s and then fading into the nearby swamp.

    It wouldn’t be glorious work – but thus are connections and reputation made – one adventure at a time – and so the  Wolfkin, Catfolk and Elf trio were joined by a wandering Mallard, fresh from the coasts.

    The trip was uneventful, no doubt due to the meticulous forehand planning – a trait all legendary adventuring groups had in common. The four arrived in the vicinity of where the scholar’s research and information placed their target – at the ruins of a once famous tower, previously known as the Tower of Sighs and ruled over long ago by the Knights of Elidan. Now crumbling and rumoured to be filled with ghosts, but also said to still contain the fabled, crystal clear waters of the Fountain of Truth.

    Easily spotted, the bandits were camped complacently on the hill by the tower. The Mallard, one August Tomenta, proved to be a formidable fighter in his own right. Between him, Bazaar the Wolfkin and Leda the Elf ... the small group of bandits were quickly and quietly ended.

    By far the most interesting part of this mission, was what happened next – the befriending of a Hill Giant blacksmith and the reopening of the way to the magic fountain below the tower.

The fountain was kept company by an alter of red stone, a broken statuette and mounds of bones. It would seem this was also the final resting place of at least one war band of Orcs – their banner still present mounted on the wall. [Note: Banner seemed to be for the Clan of the Grinning Wolf and was preserved as by magic. For now resting with the Outskirts Adventurer’s Guild].

    After determining the fountain still worked as legends told – enforced truth telling for a time – the group returned to Outskirt and brought the intelligent, friendly giant with them. It would seem Outskirts would have a new, armor smith and a very large protector.

    Another successful mission accomplished. End result, a happy Merchant’s Association and an adventuring Wolfkin merchant who now held the knowledge of said fountain ... along with it’s exact location.
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